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Warp wrote:
>
> David Fontaine <dav### [at] faricy net> wrote:
> : BTW, this FAQ also talks about non-uniform transformations, saying they are only
> : possible in mesh modellers by moving the vertexes. Indded they are quite
> : possible in MegaPOV isosurfaces.
>
> Firstly: You can't modify an arbitrary object with an isosurface.
Wouldn't the proximity pattern allow such a thing?
OK, I know, it's not possible to give an example before 2050 because of
rendering times...
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